🔥 Blackjack BJ-1 - Battletech Wiki

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With the slight heat build-up, however, the Blackjack was already responding sluggishly and so failed to close quite as fast as he would have liked. Nevarr relied.


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However, I always found the BlackJack completely underwhelming in default loadout can build up heat pretty quick in battle so one big trick.


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With the slight heat build-up, however, the Blackjack was already responding sluggishly and so failed to close quite as fast as he would have liked. Nevarr relied.


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With the slight heat build-up, however, the Blackjack was already responding sluggishly and so failed to close quite as fast as he would have liked. Nevarr relied.


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The previous BattleTech DLC is the Urban Warfare not only added the new Suggested chassis: Javelin, Blackjack, Centurion, Enforcer.


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This is about successful ways to use the Blackjack. using was a similar fit to a default Jenner build and I played the Jack like a Jenner, that is.


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BattleTech [PC] Best Mech Builds - Eng Game Lance Builds

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The previous BattleTech DLC is the Urban Warfare not only added the new Suggested chassis: Javelin, Blackjack, Centurion, Enforcer.


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However, I always found the BlackJack completely underwhelming in default loadout can build up heat pretty quick in battle so one big trick.


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INSANE 500 ALPHA STRIKE DAMAGE - Highlander Build Guide - Battletech 2018 - TTB

I'll sometimes still use it as a replacement when other mechs are in the shop. I was never able to find any success with different loadouts on my Blackjack. It can be real powerhouse for a tonner if the ACs are replaced with large or medium lasers. Change language. Later on it depends on the mechs you salvage, but the Blackjack doesn't last too long in my lances. Also makes shooting the arms off panthers very easy, those cat faced gits were horrible to see come grinning out of the FoW early game. It's a great little mech but it's too light for a medium. Prester View Profile View Posts. All trademarks are property of their respective owners in the US and other countries. I know some people swear on the twin AC5 Blackjack. Early on it's a nice little gunboat with a solid chance of seriously damaging all lights and vehicles and with a bit of guns and tactics you can seriously harm mediums with an aimed shot as well. Honestly the stock loadout is fine as long as you put some of the armor on the rear up on the front. I sell the damn thing as soon as I have anything better. Not one of my favorite mechs from tabletop, but credit where credit is due. The baseline stock design is more than good enough early game, specially given that you already have AC5 support in the Shadowhawk the AC2s are perfectly OK. I got rid of the Jack when I built a hunchie, which was quite early on. For all of one phase before it has to cool off. But have people had luck with different loadouts in the early game, or have tips on how newer players can get the most from it? I couldn't wait to drop the 'Jack I mean, don't get me wrong, its a nice support mech, but without being able to swap out engines its really limited with what you can fit it with as it's essentially a lighter version of the Jagermech I struggled to find a fit that suited my playstyle and I ended up using was a similar fit to a default Jenner build and I played the Jack like a Jenner, that is, like a striker minus the SRMs. Originally posted by Strayed :. This is about successful ways to use the Blackjack. The lore claims the Blackjack is a jack-of-all-trades. All Mech Spotlights:. Having lots of lasers won't be a problem once you get a hand on the proper Wolverine model so the Blackjack is also inferior to that one. Well, what are trades are those? All rights reserved. I find it a gruesome one trick pony, however once within medium laser range it's a waste , and at the stages of the game when you're thinking about bringing blackjacks to the fray or not, having a mech able to deal only 90 damage tops is a no go for me. Anyone still using it through mid game, or beyond? Install Steam. Not to mention that the four Medium lasers give it the best close range firepower out of all the starter mechs, which is a MUST in the first mission for killing the Turret Generator ASAP when your clients try to jump you. Showing 1 - 15 of 21 comments. I don't know how this could possibly be an ancestral mech in the story, as Blackjacks don't tend to survive very long or be very useful. Last edited by ramjbjb ; 9 May, am. Definitely take off a medium laser and add extra armor before you do the lunar mission where you assault a pirate base, though. I'm at mid get and trying to role play a but and use "weaker" mechs for easier mission s.. Last edited by snee. The BJ-1, with its unfortunate-sounding name, kind of sucks at everything it tries to do. Being a 45t mech only the 50 and 55 tonners do anything it does, only better. For a 45 tonner it performs well in early game. The goal here is not to compare mechs or discuss which mech is best for what role. It's a little better in this game with the up-rated AC and stability damage, but still nothing to be proud of. Not much you can do with this one. Store Page. Global Achievements. All of them have access to better armor too. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. View mobile website.{/INSERTKEYS}{/PARAGRAPH} Think I pulled a couple heat sinks off and a laser or something to make it all fit? So the Blackjack is usually the first mech I get out of my starting lance once I get a bigger medium salvaged. So, like 10 turns to get past the armor of on e location, consistently hit, on an equivalent mech. Last edited by Goul ; 9 May, am. It's like a little baby Jager - what a cutie! In tt, it was often derisevely known as "The Plinker" for its pathetic ranged output. Crappy sniper, lousy brawler, and heat-hog? That medium laser battery is very handy on top of the long reach of the autocannons and the JJs give it excellent mobility. Let's talk Blackjack next! Last edited by RasaNova ; 24 May, pm. Some geospatial data on this website is provided by geonames. I couldnt wait to unload it for something better - it's such a tweener frame for me and quite limiting for my play style. Strayed View Profile View Posts. Goul View Profile View Posts. Posts: Discussions Rules and Guidelines. {PARAGRAPH}{INSERTKEYS}Home Discussions Workshop Market Broadcasts. Jump jets are always nice, but it's too slow and hot to be a good scout, while too lightly armored to brawl for long. Per page: 15 30 Date Posted: 9 May, am. Jump and overheat while closing in to keep evasion high, then cool down with melee attack.